Game (GAME)
GAME 190
Introduction to 3D Modeling
3 Units (AA/AS; Citrus C1; CSU; UC)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Strongly recommended: ART 150, GAME 191.
This course introduces the concepts of 3D Modeling in a virtual environment. Emphasis is on the introduction of three-dimensional concepts, the use of modeling tools, and menu structures within applications of 3D design systems. Skills taught in this course will give students the ability to create original three-dimensional computer generated models of organic or mechanical design.
GAME 191
Photoshop for Game Art & Animation
3 Units (AA/AS; Citrus C1; CSU; UC)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Introduction to Adobe Photoshop including mastery of digital image editing and techniques for painting custom textures for game art and animation. Use of Layers, Layer Styles, Adjustment Layers and Blending Modes. Adjusting and correcting colors for textures and images to be used in 3D modeling software such as Autodesk's Maya and in game engines such as Unreal Engine or Unity, as well as an introduction to all aspects of Adobe Photoshop for use in digital image editing.
GAME 192
Game Modeling & Texturing
3 Units (AA/AS; Citrus C1; CSU)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Prerequisite(s): GAME 190 and GAME 191.
Strongly recommended: ART 150.
An intermediate 3D modeling class focusing on low poly modeling and texture mapping for games. Topics include the basics of lighting an object, advanced Photoshop skills and presentation skills. This class will also take a look at emerging technologies that address texturing for game art.
GAME 193
Advanced Environment and Vehicle Modeling
3 Units (AA/AS; Citrus C1; CSU; UC)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Prerequisite(s): GAME 190 and GAME 191.
Strongly recommended: ART 150.
A comprehensive study of game industry modeling techniques for both hard surface and organic models. Advanced 3D modeling techniques in creating environment and vehicle models with specific limitations on tri/poly count. Topics include Polygonal modeling tools, Subdivision Surface tools, and NURBS (Non Uniform Rational B Splines) modeling tool sets. An introduction to background design and layout as well as shot planning and composition as it applies to storytelling in a game/simulation environment with a focus on creating architectural interiors and exteriors representing houses, buildings and entire worlds contained under a roof.
GAME 194
Advanced Digital Sculpting
3 Units (AA/AS; CSU)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Prerequisite(s): GAME 192.
Continued study to perfect character modeling techniques with advanced sculpting methods. This course concentrates on the production work flow of ZBrush to Maya and complete high end cinematic quality 3D models. The focus will be on high level detail and animation models.
GAME 195
Character Design for Game
3 Units (AA/AS; CSU)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Prerequisite(s): GAME 192.
This course provides continued study of the application of 3D modeling techniques within a computer animation environment. Students will learn the production work flow of Maya to ZBrush and complete game ready character models. The focus will be on character design principles, low poly modeling and the creation of both bipedal and quadruped characters.
GAME 197
Game Asset and Engine Integration
3 Units (AA/AS; CSU)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Prerequisite(s): GAME 192 and GAME 193.
An intermediate 3D modeling class with a strong focus in low poly modeling, texture mapping and importing art assets into an industry standard game engine. Topics also include the basics of lighting an object, creating custom textures and presentation skills. 54 hours lecture and 18 hours laboratory.
GAME 198
Introduction to Level Design
3 Units (AA/AS; CSU)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Prerequisite(s): GAME 197.
Strongly recommended: GAME 194.
An introduction to the fundamental techniques, concepts, and vocabulary of computer game level design. Students will create environments, place objects in those environments, and control those objects via a scripting language. Topics include frame rate, game flow and pacing. Students will create 3D computer games using a game engine such as Unreal. No previous computer programming experience is required.
GAME 199
Game Rigging and Animation
3 Units (AA/AS; CSU)
36 lecture hours, 72 lab hours
Grade Mode: Standard Letter
Prerequisite(s): GAME 195.
In this course students learn how to prepare an animation rig accurately and anatomically in a 3D simulation environment. Prepare previously created humanoid and creature 3D models for an animation-ready state using professional production techniques. Applies classic animation principles to objects in a 3D environment. Introduces tools used for 3D animation as well as the best working practices for animating objects and characters. Applies real-life action sequences to characters. Topics include game cycle animation, weight, actions and personality for the character including advanced techniques with key frame animation including incorporating audio as well as dynamic animation to assist the character driven animation.