GAME 190: Introduction to 3D Modeling
Citrus College Course Outline of Record
Heading | Value |
---|---|
Effective Term: | Fall 2024 |
Credits: | 3 |
Total Contact Hours: | 108 |
Lecture Hours : | 36 |
Lab Hours: | 72 |
Hours Arranged: | 0 |
Outside of Class Hours: | 72 |
Total Student Learning Hours: | 180 |
Strongly Recommended: | ART 150, GAME 191. |
District General Education: | C1. Arts |
Transferable to CSU: | Yes |
Transferable to UC: | Yes - Approved |
Grading Method: | Standard Letter |
Catalog Course Description
This course introduces the concepts of 3D Modeling in a virtual environment. Emphasis is on the introduction of three-dimensional concepts, the use of modeling tools, and menu structures within applications of 3D design systems. Skills taught in this course will give students the ability to create original three-dimensional computer generated models of organic or mechanical design. 36 lecture hours, 72 lab hours.
Course Objectives
- Create 3D models utilizing the fundamental concepts of poly modeling.
- Analyze box modeling and extrusion techniques for use with static and animated game models.
- Analyze the comparative differences of Animation Models constructed from NURBS or Sub-Ds.
- Apply industry standard modeling techniques as a result of comparative analysis of box modeling and extrusion techniques used in Game and Animation Models
Major Course Content
- Introduction to 3D Concepts
- Modules
- Modeling
- Animation
- Rigging
- Effects
- Rendering
- Lighting
- Modules
- Navigation
- XYZ Coordinates
- Camera
- Interface
- Hotkeys
- Orientation
- World
- Local
- Object
- Component
- Normal
- Menus
- Drop Down Menus
- Shelf Menus (Icon Driven)
- Marking Menus
- Custom Menus
- Editors
- Channel Editor
- Attribute Editor
- Tool Editor
- UV Editor
- Graph Editor
- Hypershade Editor (Material Editor)
- File Management
- Scene Files
- Saving
- Project Window
- Setting Project
- File Import/Export
- Mesh Components
- Object
- Vertex Points
- Vertex Face
- Edge
- Face
- UV
Lab Content
Practicum Channel Box/Display
- Channel
- Edit
- Object
- Show
- Shape
- Inputs
- Display
- Layers
- Options
- Help
Practicum Mesh Modeling
- Primitive Modeling
- Basic Box Modeling
- Basic Edge Extrusion Techniques
- Basic Face Extrusion
Practicum Modeling Tools
- Mesh Basics
- Combine
- Separate
- Fill Hole
- Smooth
- Edit Mesh Basics
- Extrude
- Bridge
- Bevel
- Merge
- Mesh Tools Basics
- Append to Polygon
- Insert Edge Loop
- Multi-Cut
Practicum Modeling Deformers Linear/Nonlinear
- Linear Deformers
- Lattice
- Wire
- Wrap
- Blend Shape
- Nonlinear Deformers
- Bend
- Flare
- Squash
- Twist
- Wave
Practicum Basic Material Shader & Lighting
- Types of Lighting Systems
- Ambient
- Point
- Directional
- Spot
- Area
- Volume
- Types of Materials
- Lambert
- Blinn
- Phong
- Phong E
- Layered Shader
- Ramp Shader
Suggested Reading Other Than Required Textbook
Maya Software manuals, online resources for 3D modeling
Examples of Required Writing Assignments
1 to 2 page essay on proper use of polygon modeling for game art versus modeling for animation.
Examples of Outside Assignments
Create low polygon cottage diorama
Instruction Type(s)
Lab, Lecture
IGETC Area 3: Arts and Humanities
3A. Fine Arts